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Marvel Avengers Alliance 2 - Environment Improvement and Polish

I worked on several environments for Marvel Avengers Alliance 2 as a finishing and revision artist. The art direction of the game went through changes towards the end of the project and I updated and revised assets to support a PBR pipeline with more cinematic lighting. The work entailed geometry revisions, polish and cleanup, texture polish and updates, new models and textures, Marmoset shader setup in Unity, lighting and lightmap baking, VFX placement and modification, and camera placement and framing.