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Animation Work

I created a base set of animations for this character for a playable prototype.

I created a base set of animations for this character for a playable prototype.

I created the rig using the Advanced Skeleton plugin in Maya. I always create weighting keyposes like this to isolate deformation while weighting, and to avoid missing bad compound deformations.

I created the rig using the Advanced Skeleton plugin in Maya. I always create weighting keyposes like this to isolate deformation while weighting, and to avoid missing bad compound deformations.